Ok so after slaving hours upon hours on painting the weights, I have come to the sad conclusion that I will probably not be able to accomplish what I wanted to. The automated rigging system that was suggested for us really did help a lot, and I thank Steve for suggesting it. But I really wish I organized things a little differently in terms of the progress, such as making a low poly model in Maya first THEN going into Mudbox to work on it. This would cause painting the weights to be even easier, so it saddens me I didn't do this.
In light of this I believe it's probably best to just focus on making the model I created even higher in detail, and then fully texturing the model. I also believe it'd be good to just focus on a separate even more detailed version of the head along with this.
I will however still try and give off the illusion that it was created with plasticine, which, with the proper texturing and lighting should work perfectly (I hope!)
Tuesday, 24 November 2009
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