Monday, 12 October 2009

The Brief

Brief C: Character Design

“We would like your students to design and animate some characters for us for a potential animated advertisement for London Zoo. We are thinking about using a visual style that reflects traditional “Claymation” techniques but will be generated using CG processes. The characters should be worked up from the following list:”

Willie Billiams – “A hyperactive nine year old on his first visit to London Zoo with an obsessive interest in creepy crawlies.”
Pocahontas Billiams – “Willie’s sister, she’s seven years old but much more relaxed and more knowing than her sibling. She wants to be a gorilla.”
Wilhemina Billiams – “Willie and Pocahontas’s grandmother, she thinks everything smells bad and is worried that a chimp or one of those nasty bonobos might escape and “Poo in her hat.””
Wee Eck McGlone – “London Zoo’s long suffering head keeper sixty, bald, curmudgeonly, Scottish, fiercely patriotic and obsessive about sweeping up dung.”
Cornelius – “A middle aged silver back gorilla, the most civilised and sensible occupant of the zoo by far.”

“Your students should consider the following points when working through their character designs:”

“If they work in 3D then they should concentrate on two characters from the list per animator.”
“If they work in 3D then they should be using one of the major 3D packages, i.e. Maya, Lightwave, or Max. The characters should be fully modelled to a maximum resolution of about 100,000 polygons, decent texturing is vital, we won’t accept a model alone at this stage. The model should be rigged”
“We expect to see support work on paper, development drawings and character sheets that should include orthogonal views, i.e. front, back, top, and side, and a more expressive drawing of the character in a typical pose.”
“We would like to see some expressive animation sequences that demonstrate the functionality of the rig and also character performance.”

Just to note this is a group project, so both myself and Emma will each make a character for our character design project, and then later animating both into an animation. Hopefully with our combined effort we can make an animation piece that shows off our characters, nicely rigged, textured, and most importantly animated well!

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